Creating Games with Unreal Engine, Substance Painter, & Maya
eBook - ePub

Creating Games with Unreal Engine, Substance Painter, & Maya

Models, Textures, Animation, & Blueprint

Kassandra Arevalo, Matthew Tovar, Jingtian Li

  1. 802 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Creating Games with Unreal Engine, Substance Painter, & Maya

Models, Textures, Animation, & Blueprint

Kassandra Arevalo, Matthew Tovar, Jingtian Li

Book details
Table of contents
Citations

About This Book

Description:

This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.

ā€¢ Written by industry professionals with real-world experience in building assets and games.

ā€¢ Build a complete game from start to finish.

ā€¢ Learn what the pros use: construct all assets using the tools used at industries across the world.

ā€¢ All software used are free to students.

ā€¢ When complete, students will have a playable version of an FPS game.

Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.

Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.

Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

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Information

Publisher
CRC Press
Year
2021
ISBN
9781000281842
Edition
1

Table of contents

    Citation styles for Creating Games with Unreal Engine, Substance Painter, & Maya

    APA 6 Citation

    Arevalo, K., Tovar, M., & Li, J. (2021). Creating Games with Unreal Engine, Substance Painter, & Maya (1st ed.). CRC Press. Retrieved from https://www.perlego.com/book/2011761/creating-games-with-unreal-engine-substance-painter-maya-pdf (Original work published 2021)

    Chicago Citation

    Arevalo, Kassandra, Matthew Tovar, and Jingtian Li. (2021) 2021. Creating Games with Unreal Engine, Substance Painter, & Maya. 1st ed. CRC Press. https://www.perlego.com/book/2011761/creating-games-with-unreal-engine-substance-painter-maya-pdf.

    Harvard Citation

    Arevalo, K., Tovar, M. and Li, J. (2021) Creating Games with Unreal Engine, Substance Painter, & Maya. 1st edn. CRC Press. Available at: https://www.perlego.com/book/2011761/creating-games-with-unreal-engine-substance-painter-maya-pdf (Accessed: 25 September 2021).

    MLA 7 Citation

    Arevalo, Kassandra, Matthew Tovar, and Jingtian Li. Creating Games with Unreal Engine, Substance Painter, & Maya. 1st ed. CRC Press, 2021. Web. 25 Sept. 2021.