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HTML5 Games
Creating Fun with HTML5, CSS3 and WebGL
Jacob Seidelin
- English
- ePUB (adapté aux mobiles)
- Disponible sur iOS et Android
HTML5 Games
Creating Fun with HTML5, CSS3 and WebGL
Jacob Seidelin
Ă propos de ce livre
HTML5 Games shows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.
Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Topics include:
- Dealing with backwards compatibility
- Generating level data
- Making iOS and Android web apps
- Taking your game offline
- Using Web Workers
- Persistent Game Data
- Drawing with Canvas
- Capturing player input
- Creating 3D graphics with WebGL
- Textures and lighting
- Sound with HTML5 Audio
And moreâŠ
Foire aux questions
Informations
Table des matiĂšres
- Cover
- Title Page
- Table of Contents
- Introduction
- Part I: Getting Started with HTML5 Games
- Part II: Creating the Basic Game
- Part III: Adding 3D and Sound
- Part IV: Local Storage and Multiplayer Games