2D Game Development with Unity
eBook - ePub

2D Game Development with Unity

Franz Lanzinger

  1. 428 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

2D Game Development with Unity

Franz Lanzinger

Book details
Table of contents
Citations

About This Book

This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.

Key Features:

  • Fully detailed game projects from scratch. Beginners can do the steps and create games right away.
  • No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity.
  • Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound.
  • Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music.
  • All required software is free to use for any purpose including commercial applications and games.

Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.

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Information

Publisher
CRC Press
Year
2020
ISBN
9781000259513
Edition
1

Table of contents

    Citation styles for 2D Game Development with Unity

    APA 6 Citation

    Lanzinger, F. (2020). 2D Game Development with Unity (1st ed.). CRC Press. Retrieved from https://www.perlego.com/book/1974328/2d-game-development-with-unity-pdf (Original work published 2020)

    Chicago Citation

    Lanzinger, Franz. (2020) 2020. 2D Game Development with Unity. 1st ed. CRC Press. https://www.perlego.com/book/1974328/2d-game-development-with-unity-pdf.

    Harvard Citation

    Lanzinger, F. (2020) 2D Game Development with Unity. 1st edn. CRC Press. Available at: https://www.perlego.com/book/1974328/2d-game-development-with-unity-pdf (Accessed: 25 September 2021).

    MLA 7 Citation

    Lanzinger, Franz. 2D Game Development with Unity. 1st ed. CRC Press, 2020. Web. 25 Sept. 2021.