Game Balance
eBook - ePub

Game Balance

Ian Schreiber, Brenda Romero

  1. 760 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game Balance

Ian Schreiber, Brenda Romero

Book details
Table of contents
Citations

About This Book

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.

Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.

FEATURES

  • The first and only book to explore game balance as a topic in depth


  • Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them


  • Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks


  • Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation


  • Written by award-winning designers with decades of experience in the field


Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.

Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

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Information

Publisher
CRC Press
Year
2021
ISBN
9781351643412
Edition
1

Table of contents

    Citation styles for Game Balance

    APA 6 Citation

    Romero, B., & Schreiber, I. (2021). Game Balance (1st ed.). CRC Press. Retrieved from https://www.perlego.com/book/2528139/game-balance-pdf (Original work published 2021)

    Chicago Citation

    Romero, Brenda, and Ian Schreiber. (2021) 2021. Game Balance. 1st ed. CRC Press. https://www.perlego.com/book/2528139/game-balance-pdf.

    Harvard Citation

    Romero, B. and Schreiber, I. (2021) Game Balance. 1st edn. CRC Press. Available at: https://www.perlego.com/book/2528139/game-balance-pdf (Accessed: 25 September 2021).

    MLA 7 Citation

    Romero, Brenda, and Ian Schreiber. Game Balance. 1st ed. CRC Press, 2021. Web. 25 Sept. 2021.