Deep Learning and the Game of Go
eBook - ePub

Deep Learning and the Game of Go

Kevin Ferguson, Max Pumperla

  1. 384 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Deep Learning and the Game of Go

Kevin Ferguson, Max Pumperla

Book details
Table of contents
Citations

About This Book

Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game.Foreword by Thore Graepel, DeepMindPurchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside

  • Build and teach a self-improving game AI
  • Enhance classical game AI systems with deep learning
  • Implement neural networks for deep learning


About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents

PART 1 - FOUNDATIONS

  • Toward deep learning: a machine-learning introduction
  • Go as a machine-learning problem
  • Implementing your first Go bot

PART 2 - MACHINE LEARNING AND GAME AI

  • Playing games with tree search
  • Getting started with neural networks
  • Designing a neural network for Go data
  • Learning from data: a deep-learning bot
  • Deploying bots in the wild
  • Learning by practice: reinforcement learning
  • Reinforcement learning with policy gradients
  • Reinforcement learning with value methods
  • Reinforcement learning with actor-critic methods

PART 3 - GREATER THAN THE SUM OF ITS PARTS

  • AlphaGo: Bringing it all together
  • AlphaGo Zero: Integrating tree search with reinforcement learning

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Information

Publisher
Manning
Year
2019
ISBN
9781638354017

Table of contents

    Citation styles for Deep Learning and the Game of Go

    APA 6 Citation

    Ferguson, K., & Pumperla, M. (2019). Deep Learning and the Game of Go ([edition missing]). Manning Publications. Retrieved from https://www.perlego.com/book/2682715/deep-learning-and-the-game-of-go-pdf (Original work published 2019)

    Chicago Citation

    Ferguson, Kevin, and Max Pumperla. (2019) 2019. Deep Learning and the Game of Go. [Edition missing]. Manning Publications. https://www.perlego.com/book/2682715/deep-learning-and-the-game-of-go-pdf.

    Harvard Citation

    Ferguson, K. and Pumperla, M. (2019) Deep Learning and the Game of Go. [edition missing]. Manning Publications. Available at: https://www.perlego.com/book/2682715/deep-learning-and-the-game-of-go-pdf (Accessed: 25 September 2021).

    MLA 7 Citation

    Ferguson, Kevin, and Max Pumperla. Deep Learning and the Game of Go. [edition missing]. Manning Publications, 2019. Web. 25 Sept. 2021.