Unity 2021 Shaders and Effects Cookbook
eBook - ePub

Unity 2021 Shaders and Effects Cookbook

Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition

John P. Doran

  1. 484 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Unity 2021 Shaders and Effects Cookbook

Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4th Edition

John P. Doran

Book details
Table of contents
Citations

About This Book

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021

Key Features

  • Discover practical recipes for mastering post-processing effects and advanced shading techniques
  • Learn the secrets of creating AAA quality shaders without writing long algorithms
  • Create visually stunning effects for your games using Unity's VFX Graph

Book Description

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.

The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.

By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!

What you will learn

  • Use physically based rendering to fit the aesthetic of your game
  • Create spectacular effects for your games by testing the limits of what shaders can do
  • Explore advanced shader techniques for your games with AAA quality
  • Use Shader Graph to create 2D and 3D elements for your games without writing code
  • Master the math and algorithms behind the commonly used lighting models
  • Get to grips with the Post-Processing Stack to tweak the appearance of your game

Who this book is for

This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

Frequently asked questions

How do I cancel my subscription?
Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
Can/how do I download books?
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
What is the difference between the pricing plans?
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
What is Perlego?
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Do you support text-to-speech?
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Is Unity 2021 Shaders and Effects Cookbook an online PDF/ePUB?
Yes, you can access Unity 2021 Shaders and Effects Cookbook by John P. Doran in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Year
2021
ISBN
9781839217692
Edition
4

Table of contents

    Citation styles for Unity 2021 Shaders and Effects Cookbook

    APA 6 Citation

    Doran, J. (2021). Unity 2021 Shaders and Effects Cookbook (4th ed.). Packt Publishing. Retrieved from https://www.perlego.com/book/3024980 (Original work published 2021)

    Chicago Citation

    Doran, John. (2021) 2021. Unity 2021 Shaders and Effects Cookbook. 4th ed. Packt Publishing. https://www.perlego.com/book/3024980.

    Harvard Citation

    Doran, J. (2021) Unity 2021 Shaders and Effects Cookbook. 4th edn. Packt Publishing. Available at: https://www.perlego.com/book/3024980 (Accessed: 5 July 2024).

    MLA 7 Citation

    Doran, John. Unity 2021 Shaders and Effects Cookbook. 4th ed. Packt Publishing, 2021. Web. 5 July 2024.