![Mind-Melding Unity and Blender for 3D Game Development](https://img.perlego.com/books/RM_Books/packt_pub_vpnckweg/9781801076913_300_450.webp)
Mind-Melding Unity and Blender for 3D Game Development
Spencer Grey
- 460 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Mind-Melding Unity and Blender for 3D Game Development
Spencer Grey
About This Book
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creatorsKey Featuresā¢ Discover how you can enhance your games with Blenderā¢ Learn how to implement Blender in real-world scenariosā¢ Create new or modify existing assets in Blender and import them into your Unity gameBook DescriptionBlender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.What you will learnā¢ Transform your imagination into 3D scenery, props, and characters using Blenderā¢ Get to grips with UV unwrapping and texture models in Blenderā¢ Understand how to rig and animate models in Blenderā¢ Animate and script models in Unity for top-down, FPS, and other types of gamesā¢ Find out how you can roundtrip custom assets from Blender to Unity and backā¢ Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is forThis book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.