Interactive Sports Technologies
eBook - ePub

Interactive Sports Technologies

Performance, Participation, Safety

Veronika Tzankova, Michael Filimowicz

  1. 160 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Interactive Sports Technologies

Performance, Participation, Safety

Veronika Tzankova, Michael Filimowicz

Book details
Table of contents
Citations

About This Book

Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understanding of the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies' potential to facilitate increased performance, participation, and safety in sports.

This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.

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Information

Publisher
Routledge
Year
2022
ISBN
9781000592306
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Contents
  6. List of Figures
  7. List of Tables
  8. List of Contributors
  9. 1 Introduction: A Comprehensive Approach to Interactive Sports Technologies
  10. 2 Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and Ebike Integration
  11. 3 Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting
  12. 4 Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies
  13. 5 Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance between Humans and Machines
  14. 6 The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports
  15. 7 Augmented Reality for Sports Spectating and Coaching
  16. 8 Designing Augmented Ball-Based Team Games
  17. 9 The Relevance of a Gamified Football/Soccer Development Platform
  18. 10 Technology, Disability and High-Performance Sport: A Socio-Cultural Reading
  19. 11 In Lieu of an Afterword: “Embodiment and Skill Acquisition in Sports Technologies” Course Syllabus
  20. Index
Citation styles for Interactive Sports Technologies

APA 6 Citation

Tzankova, V., & Filimowicz, M. (2022). Interactive Sports Technologies (1st ed.). Routledge. Retrieved from https://www.perlego.com/book/3450411 (Original work published 2022)

Chicago Citation

Tzankova, Veronika, and Michael Filimowicz. (2022) 2022. Interactive Sports Technologies. 1st ed. Routledge. https://www.perlego.com/book/3450411.

Harvard Citation

Tzankova, V. and Filimowicz, M. (2022) Interactive Sports Technologies. 1st edn. Routledge. Available at: https://www.perlego.com/book/3450411 (Accessed: 5 July 2024).

MLA 7 Citation

Tzankova, Veronika, and Michael Filimowicz. Interactive Sports Technologies. 1st ed. Routledge, 2022. Web. 5 July 2024.