Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities
PROCEEDINGS OF THE 9TH BANDUNG CREATIVE MOVEMENT INTERNATIONAL CONFERENCE ON CREATIVE INDUSTRIES (BCM 2022), BANDUNG, INDONESIA, 1 SEPTEMBER 2022
Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab, Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab
- 438 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities
PROCEEDINGS OF THE 9TH BANDUNG CREATIVE MOVEMENT INTERNATIONAL CONFERENCE ON CREATIVE INDUSTRIES (BCM 2022), BANDUNG, INDONESIA, 1 SEPTEMBER 2022
Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab, Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab
About This Book
This book provides the thoughtful writings of a selection of authors illustrating a central concept: Sustainable Development in Creative Industries, which utilizes a monetary equilibrium addressing issues, particularly those associated with the use of an integrated area in cyberspace and physical space, and their effect on the creative industries. 15 universities from Asia and Europe have participated in the 9th Bandung Creative Movement, where this topic was explored. Sustainability issues are now at the forefront of progress.
The book covers four main areas. The first section, entitled "Art, Culture, and Society, " delves into the various sectors that contribute to building a more sustainable environment, including the arts and culture. Whereas, "Design and Architecture" is referring to cutting-edge practices in the fields of manufacturing, transportation, interior design, and building construction. The third section "Technology and New Media" delves into the transformation of technology into a new medium for the development of the creative industries. The final section, "management and Business, " discusses an innovative perspective on the state of the market and management in the sector.
Anyone interested in the intersection of creative industries, sustainability, and digital cultures would benefit intellectually from reading this book.
The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
Funded by Telkom University, Indonesia.
Frequently asked questions
Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of contents
- Preface
- Scientific Committee
- Batik Bomba: Symbolic interaction through artwork
- Female studentsâ perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang
- Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon
- Thrift shop-based business rebranding practice, Case study: Andys_store24
- The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction
- Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method
- Designing Markaz Domba strategy business using design thinking approach
- The implementation of health protection-based design on Telkom University dormitory building
- Redesign coffee packaging for sustainable local community development
- The mosque rest area circulation system with a design thinking approach
- Personal values vs UTAUT factors on mobile gamers in Indonesia
- The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu
- Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah
- How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia
- Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals
- Zine on sharia investment basics for college students
- Fish consumption culture in Manado as a consideration to a web design
- Study of digital branding as media strategic toward metaverse
- Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City
- Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media
- Preliminary study into the Genshin impactâs aesthetics: The sustainability of visual culture through the character design
- The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta
- Computer generated photography: Still image to moving image
- The legal status of metaverse law and its implementation in modern era
- Street furniture: Design and material studies on public facilities
- Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand
- Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period
- Cultural influences toward societyâs view to young adult BTS fans (army) in Indonesia and its influence on fans consumption
- The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era
- Gender-based design translation: An actor-network theory of MKS Shoes
- Descriptive analysis of graphic layout in interior design catalog
- Constructing meaning on Tahilalats comics based on Instagram comments section
- Digital handmade: A craftsmanship shifts in block printing surface textile design
- Eyeglasses as a functional fashion accessory for generation Z in urban Indonesia: Recommendation for sustainable development
- Interior visual identity: Customer interest in interior elements in a retail store
- Analysis of library design in the digital era
- Digital unification: The sustainability of Indonesian NFT communities through digital content
- Website news media Ayobandung.com user experience
- Subverted narrative: On Bandung civic identity within Mufti Priyankaâs monography
- Sustainable modest fashion design based on consumer needs
- Strategy to maintain the existence of the museum in era 4.0 through the virtual Museum of Sultan Syarif Kasim in Bengkalis Regency
- Analysis of startup business promotion mistakes and solutions through digital media
- Suroboyo UNESA bus stop design with the iconic design approach
- The influence of visual visibility on the behaviour of visitors in the cinema
- Promoting animation technology in preserving and reintroducing Wayang Cina Jawa to younger generations
- Small classroom design adaptation as a response to teaching and learning activities in the new normal conditions
- Adaptive reuse strategy at Maison Teraskita Hotel Bandung
- Process on public service advertisement of COVID-19
- Implementation of the AISAS method in Waroeng Soejoâs frozen food promotion strategy
- Behavioral patterns and interaction of backpacker visitors in limited areas at snooze Hostel Yogyakarta
- Form of dynamic identity in restaurant interior design
- Investigating consumersâ attitude toward food souvenir packaging color
- Folklore-based art performances in digital art space as a form of revitalizing local wisdom in the metaverse era
- Nighttime attraction based on of Gedung Sate area
- The development of the virtual environment and its impact on interior designers and architects. Case study: Zaha Hadid Architects
- Recommendations for restructuring urban development in Kemang area
- Extended reality: How digital technology transformed in film festivals?
- Destination branding strategy Bitombang old village as alternate tourism destination in Selayar, Sulawesi Selatan
- Exploring sustainable fashion market in Indonesia. Case study: Sukkha Citta, Setali Indonesia, and TukarBaju
- Portable handle push-up bar design: How could plastic waste encourage healthy living?
- Surround sound system matrix in Reaper for learning module
- Succupedia: Augmented reality-driven horticultural book and its potential on becoming a metaverse object
- The effect of digital marketing through social media is increasing online consumer trust in a pandemic period
- The application of contemporary artistic theme in Aloft Jakarta Wahid Hasyim Hotel
- The application of the philosophy and technical style of Batuan Bali painting to the modern narratives and process
- La Kakao: Promoting small enterprises through visual storytelling based on the interpretation of local wisdom
- The role of compact furniture design in the efficiency of floor area used of micro residence. Case study: Loft-style apartments in Surabaya
- Investigating commercial interior space presented in tourist Instagram posts
- IRES marketing public relations strategy to raise children's environmental awareness through KOMIK SOTA
- @kiossahabat.id as social media marketing by Asperger individuals
- Forging ASEAN's cultural identity through digital museum diplomacy
- Dance as the medium to develop interpersonal communication for persons with Down syndrome in a digital era
- The inclusive concept for designing four categories of disability education facilities
- Utilization of planar material for shell structure with digital tectonics approach
- Systematic literature review: Games for social skills development in people with Autism Spectrum Disorder (ASD)
- Development of Tasikmalaya Kerancang solder design embroidery motifs for women's resort wear clothing
- Utilization of waste fabric for ready to wear deluxe unisex clothing design with fabric manipulation technique on Kamisado brand
- Strategy for revitalizing city parks in the city of Bandung, West Java, Indonesia. Case study: City Hall Park
- Reflection of sustainability concept on the use of resources in the 19th-century plantation
- Digital skills in education: Perspective from teaching capabilities in technology
- Author index