Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities
eBook - ePub

Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities

PROCEEDINGS OF THE 9TH BANDUNG CREATIVE MOVEMENT INTERNATIONAL CONFERENCE ON CREATIVE INDUSTRIES (BCM 2022), BANDUNG, INDONESIA, 1 SEPTEMBER 2022

Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab, Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab

  1. 438 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities

PROCEEDINGS OF THE 9TH BANDUNG CREATIVE MOVEMENT INTERNATIONAL CONFERENCE ON CREATIVE INDUSTRIES (BCM 2022), BANDUNG, INDONESIA, 1 SEPTEMBER 2022

Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab, Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab

Book details
Table of contents
Citations

About This Book

This book provides the thoughtful writings of a selection of authors illustrating a central concept: Sustainable Development in Creative Industries, which utilizes a monetary equilibrium addressing issues, particularly those associated with the use of an integrated area in cyberspace and physical space, and their effect on the creative industries. 15 universities from Asia and Europe have participated in the 9th Bandung Creative Movement, where this topic was explored. Sustainability issues are now at the forefront of progress.

The book covers four main areas. The first section, entitled "Art, Culture, and Society, " delves into the various sectors that contribute to building a more sustainable environment, including the arts and culture. Whereas, "Design and Architecture" is referring to cutting-edge practices in the fields of manufacturing, transportation, interior design, and building construction. The third section "Technology and New Media" delves into the transformation of technology into a new medium for the development of the creative industries. The final section, "management and Business, " discusses an innovative perspective on the state of the market and management in the sector.

Anyone interested in the intersection of creative industries, sustainability, and digital cultures would benefit intellectually from reading this book.

The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
Funded by Telkom University, Indonesia.

Frequently asked questions

How do I cancel my subscription?
Simply head over to the account section in settings and click on “Cancel Subscription” - it’s as simple as that. After you cancel, your membership will stay active for the remainder of the time you’ve paid for. Learn more here.
Can/how do I download books?
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
What is the difference between the pricing plans?
Both plans give you full access to the library and all of Perlego’s features. The only differences are the price and subscription period: With the annual plan you’ll save around 30% compared to 12 months on the monthly plan.
What is Perlego?
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Do you support text-to-speech?
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Is Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities an online PDF/ePUB?
Yes, you can access Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities by Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab, Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab in PDF and/or ePUB format, as well as other popular books in Technology & Engineering & Civil Engineering. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2023
ISBN
9781000924022
Edition
1

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of contents
  6. Preface
  7. Scientific Committee
  8. Batik Bomba: Symbolic interaction through artwork
  9. Female students’ perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang
  10. Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon
  11. Thrift shop-based business rebranding practice, Case study: Andys_store24
  12. The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction
  13. Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method
  14. Designing Markaz Domba strategy business using design thinking approach
  15. The implementation of health protection-based design on Telkom University dormitory building
  16. Redesign coffee packaging for sustainable local community development
  17. The mosque rest area circulation system with a design thinking approach
  18. Personal values vs UTAUT factors on mobile gamers in Indonesia
  19. The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu
  20. Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah
  21. How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia
  22. Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals
  23. Zine on sharia investment basics for college students
  24. Fish consumption culture in Manado as a consideration to a web design
  25. Study of digital branding as media strategic toward metaverse
  26. Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City
  27. Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media
  28. Preliminary study into the Genshin impact’s aesthetics: The sustainability of visual culture through the character design
  29. The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta
  30. Computer generated photography: Still image to moving image
  31. The legal status of metaverse law and its implementation in modern era
  32. Street furniture: Design and material studies on public facilities
  33. Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand
  34. Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period
  35. Cultural influences toward society’s view to young adult BTS fans (army) in Indonesia and its influence on fans consumption
  36. The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era
  37. Gender-based design translation: An actor-network theory of MKS Shoes
  38. Descriptive analysis of graphic layout in interior design catalog
  39. Constructing meaning on Tahilalats comics based on Instagram comments section
  40. Digital handmade: A craftsmanship shifts in block printing surface textile design
  41. Eyeglasses as a functional fashion accessory for generation Z in urban Indonesia: Recommendation for sustainable development
  42. Interior visual identity: Customer interest in interior elements in a retail store
  43. Analysis of library design in the digital era
  44. Digital unification: The sustainability of Indonesian NFT communities through digital content
  45. Website news media Ayobandung.com user experience
  46. Subverted narrative: On Bandung civic identity within Mufti Priyanka’s monography
  47. Sustainable modest fashion design based on consumer needs
  48. Strategy to maintain the existence of the museum in era 4.0 through the virtual Museum of Sultan Syarif Kasim in Bengkalis Regency
  49. Analysis of startup business promotion mistakes and solutions through digital media
  50. Suroboyo UNESA bus stop design with the iconic design approach
  51. The influence of visual visibility on the behaviour of visitors in the cinema
  52. Promoting animation technology in preserving and reintroducing Wayang Cina Jawa to younger generations
  53. Small classroom design adaptation as a response to teaching and learning activities in the new normal conditions
  54. Adaptive reuse strategy at Maison Teraskita Hotel Bandung
  55. Process on public service advertisement of COVID-19
  56. Implementation of the AISAS method in Waroeng Soejo’s frozen food promotion strategy
  57. Behavioral patterns and interaction of backpacker visitors in limited areas at snooze Hostel Yogyakarta
  58. Form of dynamic identity in restaurant interior design
  59. Investigating consumers’ attitude toward food souvenir packaging color
  60. Folklore-based art performances in digital art space as a form of revitalizing local wisdom in the metaverse era
  61. Nighttime attraction based on of Gedung Sate area
  62. The development of the virtual environment and its impact on interior designers and architects. Case study: Zaha Hadid Architects
  63. Recommendations for restructuring urban development in Kemang area
  64. Extended reality: How digital technology transformed in film festivals?
  65. Destination branding strategy Bitombang old village as alternate tourism destination in Selayar, Sulawesi Selatan
  66. Exploring sustainable fashion market in Indonesia. Case study: Sukkha Citta, Setali Indonesia, and TukarBaju
  67. Portable handle push-up bar design: How could plastic waste encourage healthy living?
  68. Surround sound system matrix in Reaper for learning module
  69. Succupedia: Augmented reality-driven horticultural book and its potential on becoming a metaverse object
  70. The effect of digital marketing through social media is increasing online consumer trust in a pandemic period
  71. The application of contemporary artistic theme in Aloft Jakarta Wahid Hasyim Hotel
  72. The application of the philosophy and technical style of Batuan Bali painting to the modern narratives and process
  73. La Kakao: Promoting small enterprises through visual storytelling based on the interpretation of local wisdom
  74. The role of compact furniture design in the efficiency of floor area used of micro residence. Case study: Loft-style apartments in Surabaya
  75. Investigating commercial interior space presented in tourist Instagram posts
  76. IRES marketing public relations strategy to raise children's environmental awareness through KOMIK SOTA
  77. @kiossahabat.id as social media marketing by Asperger individuals
  78. Forging ASEAN's cultural identity through digital museum diplomacy
  79. Dance as the medium to develop interpersonal communication for persons with Down syndrome in a digital era
  80. The inclusive concept for designing four categories of disability education facilities
  81. Utilization of planar material for shell structure with digital tectonics approach
  82. Systematic literature review: Games for social skills development in people with Autism Spectrum Disorder (ASD)
  83. Development of Tasikmalaya Kerancang solder design embroidery motifs for women's resort wear clothing
  84. Utilization of waste fabric for ready to wear deluxe unisex clothing design with fabric manipulation technique on Kamisado brand
  85. Strategy for revitalizing city parks in the city of Bandung, West Java, Indonesia. Case study: City Hall Park
  86. Reflection of sustainability concept on the use of resources in the 19th-century plantation
  87. Digital skills in education: Perspective from teaching capabilities in technology
  88. Author index
Citation styles for Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities

APA 6 Citation

Sintowoko, D. A. W., Resmadi, I., Azhar, H., Gumilar, G., Wahab, T., Sintowoko, D. A. W., 
 Wahab, T. (2023). Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities (1st ed.). Routledge. Retrieved from https://www.perlego.com/book/3899869 (Original work published 2023)

Chicago Citation

Sintowoko, Dyah Ayu Wiwid, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, Taufiq Wahab, Dyah Ayu Wiwid Sintowoko, Idhar Resmadi, Hanif Azhar, Ganjar Gumilar, and Taufiq Wahab. (2023) 2023. Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities. 1st ed. Routledge. https://www.perlego.com/book/3899869.

Harvard Citation

Sintowoko, D. A. W. et al. (2023) Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities. 1st edn. Routledge. Available at: https://www.perlego.com/book/3899869 (Accessed: 8 July 2024).

MLA 7 Citation

Sintowoko, Dyah Ayu Wiwid et al. Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities. 1st ed. Routledge, 2023. Web. 8 July 2024.